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New page: = Systems = == Personalized Learning Systems == It offers an enhanced version of a conference schedule. It combines social tagging and social navigation features, but also use accumulate...
 
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= Systems =
This page presents the main types of topics and technologies explored by PAWS Lab. As other Wiki pages, it is permanently in construction.


== Personalized Learning Systems ==
== Architectures for Personalized E-Learning ==
ADAPT<sup>2</sup> (read adapt-square) - Advanced Distributed Architecture for Personalized Teaching and Training - is a framework targeted at providing personalization and adaptation services for developers of content that lacks personalization.
[[ADAPT2|more]]
 
== Adaptive Electronic Textbooks ==
 
[[Adaptive Electronic Textbooks| ==> more]]
 
== Adaptive Information Visualization ==


It offers an enhanced version of a conference schedule. It combines social tagging and social navigation features, but also use accumulated data from existing long-term communities (e.g. Facebook, CiteULike) to help users to find the relevant sessions to attend and to determine the appropriate people to make contact with during the conference. [[CN3|more]]
== Adaptive Navigation Support ==
 
== Adaptive Program Visualization ==
Adaptive Program Visualization [[IMPROVE|more]]


== Adaptive Social Systems ==
== Cross-Domain Recommendation==
Personalized Access to Open Corpus Educational Resources through Adaptive Navigation Support and Adaptive Visualization. [[PACER|more]]


== Advanced Information Access Systems ==
== Domain Modeling For Adaptive Educational Systems ==
* [[Domain Modeling]]


= Technologies =  
== Learner Modeling ==
* [[Learner Modeling]]


== Adaptive Navigation Support ==
== Navigation in Video Lectures ==
* [[virtPresenter]]
* [[virtPresenter II]]


== Social Navigation ==
== Open Corpus Adaptive Hypermedia ==


== Adaptive Information Visualization ==
== Open Learner Modeling ==


== Adaptive Program Visualization ==
More at [[Open Learner Modeling]]
Adaptive Program Visualization [[IMPROVE|more]]


== Open Corpus Adaptive Hypermedia
* [[ELM-ART]]
* [[InterBook]]
* [[QuizGuide]]
* [[JavaGuide]]
* [[QuizMap]]
* [[Progressor]]
* [[ProgressorPus|Progressor+]]
* [[Mastery Grids Interface]]


== Social Navigation ==


== Architectures for Personalized E-Learning ==
* [[Knowledge Sea]]
ADAPT<sup>2</sup> (read adapt-square) - Advanced Distributed Architecture for Personalized Teaching and Training - is a framework targeted at providing personalization and adaptation services for developers of content that lacks personalization.
* [[AnnotatEd]]
[[ADAPT2|more]]
* [[virtPresenter]]
* [[virtPresenter II]]
* [[Conference Navigator]]
* [[CoMeT]]
* [[QuizMap]]
* [[Progressor]]
* [[ProgressorPus|Progressor+]]
* [[MasteryGrids]]
* [[ReadingCircle]]


== Worked-out Examples in Programming ==


[[Ensemble]] is a cross-university collaborative effort that aims to bring together the global community of computing educators around a growing set of content collections with high-quality educational resources.
== User-Controlled Personalization ==
[[Ensemble|more]]
* [[YourNews]]
* [[TaskSieve]]
* [[TalkExporer]]
* [[SetFusion]]

Latest revision as of 15:39, 6 December 2023

This page presents the main types of topics and technologies explored by PAWS Lab. As other Wiki pages, it is permanently in construction.

Architectures for Personalized E-Learning

ADAPT2 (read adapt-square) - Advanced Distributed Architecture for Personalized Teaching and Training - is a framework targeted at providing personalization and adaptation services for developers of content that lacks personalization. more

Adaptive Electronic Textbooks

==> more

Adaptive Information Visualization

Adaptive Navigation Support

Adaptive Program Visualization

Adaptive Program Visualization more

Cross-Domain Recommendation

Domain Modeling For Adaptive Educational Systems

Learner Modeling

Navigation in Video Lectures

Open Corpus Adaptive Hypermedia

Open Learner Modeling

More at Open Learner Modeling

Social Navigation

Worked-out Examples in Programming

User-Controlled Personalization